Rolling Realm guide
Critical Role Campaign 4
A spoiler-aware guide to Critical Role Campaign 4 in Aramán, with characters and cast, episode guides, reviews and lore that follow your spoiler setting.
- World
- Aramán
- Game Master
- Brennan Lee Mulligan
- Rolling Realm coverage
- Episodes 1–9
- Spoiler Setting
- Through Episode 9
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Current official programme
Where and when to watch Campaign 4
For the latest release time and availability, check Critical Role's official Campaign 4 page and weekly programming schedule. Episodes are available through Beacon, YouTube and podcast platforms according to Critical Role's current release schedule.
Rolling Realm currently covers Campaign 4 through Episode 9. Your spoiler setting controls which episode summaries and articles appear here.
What is Campaign 4?
A new world told through three rotating tables
Campaign 4 leaves Exandria for Aramán and uses a West Marches-style structure. Its larger ensemble moves between three tables whose stories can separate, overlap and eventually collide.
Soldiers
A rotating table shaped by service, conflict and the people still carrying Aramán’s wars with them.
Seekers
A rotating table drawn towards questions, dangerous discoveries and the truths hidden across the world.
Schemers
A rotating table moving through political influence, private bargains and plans whose costs are rarely simple.
Start exploring
Where to start with Campaign 4
Characters & cast
Campaign 4 characters and cast
Match the player characters to their cast members and follow the people, events and relationships visible at your spoiler setting.Open the character guideStart with Episode 1
Critical Role Campaign 4 Episode 1 Review: The Dead Man at the Centre of Everything
Campaign 4 begins with Thjazi Fang’s execution and turns grief into mystery, delivering an ambitious, emotionally grounded premiere despite an occasionally overwhelming amount of worldbuilding.Read the Episode 1 reviewEpisode guide
Campaign 4 episode guide
Browse episode summaries, official video links and Rolling Realm coverage through the point you've reached.

C4E01 Campaign 4, Episode 1
The Fall of Thjazi Fang
Episode details are available in the audited archive.

C4E02 Campaign 4, Episode 2
Broken Wing
Episode details are available in the audited archive.

C4E03 Campaign 4, Episode 3
The Snipping of Shears
Episode details are available in the audited archive.
C4E04 Campaign 4, Episode 4
Stone-Faced
Episode details are available in the audited archive.
C4E05 Campaign 4, Episode 5
Branching Paths
Episode details are available in the audited archive.
C4E06 Campaign 4, Episode 6
Knives and Thorns
Episode details are available in the audited archive.
C4E07 Campaign 4, Episode 7
On the Scent
Episode details are available in the audited archive.
C4E08 Campaign 4, Episode 8
Fanged Revenge
Episode details are available in the audited archive.
C4E09 Campaign 4, Episode 9
To the Hounds!
Episode details are available in the audited archive.
Latest from Campaign 4
Stories worth catching up on
Reviews, discoveries and deeper reads from the episodes you've reached. Your spoiler setting keeps anything further ahead out of view.
Critical Role Campaign 4 Episode 1 Review: The Dead Man at the Centre of Everything
Campaign 4 introduces thirteen characters by killing the one man who connects almost all of them.
Campaign 4 begins with Thjazi Fang’s execution and turns grief into mystery, delivering an ambitious, emotionally grounded premiere despite an occasionally overwhelming amount of worldbuilding.
Critical Role Campaign 4 Episode 2 Review: There Are No Bygones
Campaign 4 starts digging beneath family, faith and old loyalties — and discovers that nothing inherited comes without a history.
Episode 2 turns old loyalties, inherited authority and House Halovar’s hidden machinery into active threats as Thjazi’s sabotaged escape begins to take shape.
Critical Role Campaign 4 Episode 3 Review: Some Problems Have to Disappear
Campaign 4 stops merely showing us how power works and starts showing us what happens to people who get in its way.
Episode 3 turns political pressure into attempted disappearance, betrayal and open supernatural violence as Campaign 4’s separate storylines begin colliding.
Critical Role Campaign 4 Episode 4 Review: What We Were Made For
The Overture ends with a massacre, an impossible return from death and Campaign 4's clearest argument yet that origin does not have to become destiny.
House Tachonis destroys Palazzo Davinos, Occtis dies and returns, and Bolaire reveals what they are as the Overture turns inheritance into a fight over ownership and choice.
Critical Role Campaign 4 Episode 5 Review: Somewhere to Return To
After certainty collapses, Campaign 4 sends its characters looking for new directions — and discovers that moving forward does not always mean leaving the past behind.
A strong transitional chapter that turns the Overture’s consequences into direction while finding emotional weight in Occtis’s undeath, chosen trust and the families still waiting for someone to come home.
Critical Role Campaign 4 Episode 6 Review: Forms Break, Truth Remains
The Soldiers reach Hawthorn’s Glade and discover that faith, beauty, darkness and even supernatural nature are poor substitutes for deciding what somebody actually chooses to do.
A cohesive Soldiers-focused episode where Wicander redefines the Light, Tyranny confronts demonic nature and Thimble pays for truth with memory.
Critical Role Campaign 4 Episode 7 Review: Power, Betrayal and One Terrible Castle
“On the Scent” turns a hunt through Timmony into a study of borrowed authority, as Wicander wrestles with inherited status and Casimir discovers how little respect betrayal actually bought him.
A slow-burning but rewarding episode that uses Timmony, the Candescent Creed and Castle Sloak to explore power, legitimacy and the humiliating limits of Casimir Gavendale’s new status.
Critical Role Campaign 4 Episode 8 Review: What Victory Is For
Thimble finally gets Casimir, but Campaign 4’s strongest choice is making what happens after the revenge matter even more.
A brutal, funny and unexpectedly hopeful episode that turns Thimble’s revenge on Casimir into a larger argument about leadership, loyalty and what victory is for.
Critical Role Campaign 4 Episode 9 Review: The Oath Still Stands
The Soldiers follow Cyd into Tybry’s Lea and discover that when gods, revolutions and institutions fail, what matters is not preserving their old shape — but deciding which promises still deserve to survive.
A dense but rewarding episode that uses Timmony’s Hounds, the Candescent Creed and House Tachonis to ask what deserves to survive when old systems fail.
Essential Campaign 4 resources
Essential Campaign 4 guides
Start with the characters, people and story threads that matter most, then go deeper when you're ready.
Complete Campaign 4 coverage
More Campaign 4 coverage
Browse all reviews, lore and features available at your current spoiler setting.
Critical Role Campaign 4 Episode 6 Review: Forms Break, Truth Remains
The Soldiers reach Hawthorn’s Glade and discover that faith, beauty, darkness and even supernatural nature are poor substitutes for deciding what somebody actually chooses to do.
A cohesive Soldiers-focused episode where Wicander redefines the Light, Tyranny confronts demonic nature and Thimble pays for truth with memory.
Critical Role Campaign 4 Episode 7 Review: Power, Betrayal and One Terrible Castle
“On the Scent” turns a hunt through Timmony into a study of borrowed authority, as Wicander wrestles with inherited status and Casimir discovers how little respect betrayal actually bought him.
A slow-burning but rewarding episode that uses Timmony, the Candescent Creed and Castle Sloak to explore power, legitimacy and the humiliating limits of Casimir Gavendale’s new status.
Critical Role Campaign 4 Episode 8 Review: What Victory Is For
Thimble finally gets Casimir, but Campaign 4’s strongest choice is making what happens after the revenge matter even more.
A brutal, funny and unexpectedly hopeful episode that turns Thimble’s revenge on Casimir into a larger argument about leadership, loyalty and what victory is for.
Critical Role Campaign 4 Episode 9 Review: The Oath Still Stands
The Soldiers follow Cyd into Tybry’s Lea and discover that when gods, revolutions and institutions fail, what matters is not preserving their old shape — but deciding which promises still deserve to survive.
A dense but rewarding episode that uses Timmony’s Hounds, the Candescent Creed and House Tachonis to ask what deserves to survive when old systems fail.
Critical Role Campaign 4 Episode 2 Review: There Are No Bygones
Campaign 4 starts digging beneath family, faith and old loyalties — and discovers that nothing inherited comes without a history.
Episode 2 turns old loyalties, inherited authority and House Halovar’s hidden machinery into active threats as Thjazi’s sabotaged escape begins to take shape.
Critical Role Campaign 4 Episode 3 Review: Some Problems Have to Disappear
Campaign 4 stops merely showing us how power works and starts showing us what happens to people who get in its way.
Episode 3 turns political pressure into attempted disappearance, betrayal and open supernatural violence as Campaign 4’s separate storylines begin colliding.
Critical Role Campaign 4 Episode 4 Review: What We Were Made For
The Overture ends with a massacre, an impossible return from death and Campaign 4's clearest argument yet that origin does not have to become destiny.
House Tachonis destroys Palazzo Davinos, Occtis dies and returns, and Bolaire reveals what they are as the Overture turns inheritance into a fight over ownership and choice.
Critical Role Campaign 4 Episode 5 Review: Somewhere to Return To
After certainty collapses, Campaign 4 sends its characters looking for new directions — and discovers that moving forward does not always mean leaving the past behind.
A strong transitional chapter that turns the Overture’s consequences into direction while finding emotional weight in Occtis’s undeath, chosen trust and the families still waiting for someone to come home.
Critical Role Campaign 4 Episode 1 Review: The Dead Man at the Centre of Everything
Campaign 4 introduces thirteen characters by killing the one man who connects almost all of them.
Campaign 4 begins with Thjazi Fang’s execution and turns grief into mystery, delivering an ambitious, emotionally grounded premiere despite an occasionally overwhelming amount of worldbuilding.
What We Learned from Critical Role Campaign 4, Episode 2
False glyphs, unfinished promises and the hidden source of the Light
Episode 2 reaches back into the Falconer’s Rebellion before exposing a false escape glyph, the Coffin of Olbalad, growing noble pressure and the chained source of Filament beneath Villa Aurora.
What We Learned from Critical Role Campaign 4, Episode 3
Cut threads, quiet threats and the shadow behind the shears
Episode 3 exposes the manufactured Candescent Creed, sends a new party towards Gormalay and ends with House Tachonis tearing its way into Palazzo Davinos.
The Mask in the Silver Box
What did Thjazi leave behind?
Thimble’s name opens a silver box carried by Thaisha, and black clay begins forming a mask like Bolaire’s. The final mystery of Episode 1 connects several of Thjazi’s last instructions without revealing what he intended.
The Shapers’ War: The First Pieces of Campaign 4’s Fading History
What Episode 1 tells us—and what remains uncertain
Episode 1 introduces the Shapers’ War through the Guardian Wall, noble politics and the Stone of Nightsong. These first sources reveal a conflict remembered through unity, revolution and loss while leaving its cause, sides and outcome unknown.
Azune Nayar: The Soldier Who Could Not Save Thjazi
Duty, failure and the final journey home
Azune Nayar stands between his duty as an Arcane Marshal and his loyalty to the commander he once followed into battle. Episode 1 follows his failed attempt to save Thjazi, the journey that brings the body home and the discovery that the real escape glyph never reached the gallows.
Blood Beneath the Tanners
What happened at Thimble’s hideout?
Fresh blood, a hidden staircase and a room torn apart lead to one of Episode 1’s largest mysteries: who attacked Thimble, how did they find the hideout and what were they really trying to take?
Dol-Makjar: A City Built on Hierarchy
What Episode 1 reveals about its streets, rulers and hidden worlds
Episode 1 introduces Dol-Makjar through monuments, sky bridges, noble galleries, working streets and hidden rooms. Together they reveal a city shaped by old history, divided power and lives built on many levels.
Halandil Fang: The Brother Left Behind
How grief, family and unfinished promises shape Episode 1
Halandil Fang begins Episode 1 trying to save his brother and ends it surrounded by the family, mysteries and unfinished promises Thjazi leaves behind.
The Farramh at Halandil’s House
How death brings the people of Dol-Makjar together
Thjazi Fang’s Farramh turns Halandil’s family home into a meeting place for old soldiers, nobles, arcanists, rivals and loved ones. The gathering reveals an orcish mourning custom while drawing together the unfinished stories of Episode 1.
Thjazi Fang: The Dead Man at the Centre of Episode 1
What the people around him reveal about the man behind the gallows
Thjazi Fang dies at the beginning of Campaign 4, but Episode 1 keeps rebuilding him through the brother, soldiers, wife, friends and enemies he leaves behind.
The Execution at the Guardian Wall
Power, spectacle and the fall of Thjazi Fang
Thjazi Fang is hanged beneath monuments to the heroes of an older revolution. The crowd, the failed rescue and the Photarch’s decision leave more questions than the public ceremony answers.
What We Learned from Critical Role Campaign 4, Episode 1
Consequence, authority and the mysteries left behind in Dol-Makjar
Episode 1 begins with Thjazi Fang’s execution, a rescue that has already gone wrong and a wake full of old friends, enemies and secrets. Here are the main pieces of lore it leaves behind.
About this guide
Spoiler-aware and source-linked
This guide follows your spoiler setting. Current release information links to Critical Role's official programme pages, while Rolling Realm's episode coverage currently reaches Episode 9.




















