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Focused explanations of characters, places, mysteries and events when they help viewers understand the story.

Campaign 4 guide

Explore Critical Role Campaign 4

Follow Campaign 4 from one spoiler-aware guide, with episode navigation, reviews, lore and official viewing links. Looking for the cast? Open the characters and cast guide.Explore the Campaign 4 guide
What We LearnedAge of Umbra: Sallowlands, Episode 2

Sallowlands Episode 2: What We Learned

Stygs’ Company, the Tower of Oxudos and a newly appeared city beside water returned to part of the dead lake.

The Onyx Spire reveals a mobile trade company, a failed religious expedition, a fortified vertical sanctuary and a newly appeared city beside water returned to part of the dead lake.

World LoreAge of Umbra: Sallowlands, Episode 1

The Tatchra: Beauty Beneath the Umbra

What Sallowlands Episode 1 reveals about an Old World protector that went mad during the Apostasy.

The Tatchra’s fractured consciousness, Alphonse’s forced memory and Caguama’s compassionate approach reveal both the confirmed cost of the Apostasy and the limits of what Episode 1 allows us to conclude.

What We LearnedAge of Umbra: Sallowlands, Episode 1

What We Learned from Age of Umbra: Sallowlands Episode 1

The Enduring, a dead ancient lake and the uncertain promise drawing five pilgrims west.

Scattered Pilgrims introduces the Enduring, the dead lake bed of the Sallowlands, the fragile protection of the Pyres and a rumoured city whose promise has drawn five very different travellers together.

What We LearnedCampaign 4, Episode 2

What We Learned from Critical Role Campaign 4, Episode 2

False glyphs, unfinished promises and the hidden source of the Light

Episode 2 reaches back into the Falconer’s Rebellion before exposing a false escape glyph, the Coffin of Olbalad, growing noble pressure and the chained source of Filament beneath Villa Aurora.

What We LearnedCampaign 4, Episode 3

What We Learned from Critical Role Campaign 4, Episode 3

Cut threads, quiet threats and the shadow behind the shears

Episode 3 exposes the manufactured Candescent Creed, sends a new party towards Gormalay and ends with House Tachonis tearing its way into Palazzo Davinos.

World LoreCampaign 4, Episode 1

The Shapers’ War: The First Pieces of Campaign 4’s Fading History

What Episode 1 tells us—and what remains uncertain

Episode 1 introduces the Shapers’ War through the Guardian Wall, noble politics and the Stone of Nightsong. These first sources reveal a conflict remembered through unity, revolution and loss while leaving its cause, sides and outcome unknown.

World LoreCampaign 4, Episode 1

Dol-Makjar: A City Built on Hierarchy

What Episode 1 reveals about its streets, rulers and hidden worlds

Episode 1 introduces Dol-Makjar through monuments, sky bridges, noble galleries, working streets and hidden rooms. Together they reveal a city shaped by old history, divided power and lives built on many levels.

World LoreCampaign 4, Episode 1

The Farramh at Halandil’s House

How death brings the people of Dol-Makjar together

Thjazi Fang’s Farramh turns Halandil’s family home into a meeting place for old soldiers, nobles, arcanists, rivals and loved ones. The gathering reveals an orcish mourning custom while drawing together the unfinished stories of Episode 1.

What We LearnedCampaign 4, Episode 1

What We Learned from Critical Role Campaign 4, Episode 1

Consequence, authority and the mysteries left behind in Dol-Makjar

Episode 1 begins with Thjazi Fang’s execution, a rescue that has already gone wrong and a wake full of old friends, enemies and secrets. Here are the main pieces of lore it leaves behind.