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A timestamped campaign companion

Critical Role Campaign 4 Lore

Enter Aramán through its cities, landmarks and hidden places, then follow every person, object and unfolding story back to its source scene.

Enter the world

Explore Aramán

Travel through Dol-Makjar and the lands beyond it, discovering the people, conflicts and objects that give each place meaning.

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Interactive world guideOpen the map of Campaign 4

Browse regions, districts, landmarks and the stories connected to them.

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Latest Episode Guide

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Episode 3
Campaign 4 · Episode 3

The Snipping of Shears

The truth behind the Candescent Creed is exposed as Casimir’s trail leads north and House Tachonis closes in on Occtis.

05:00:53 runtime26 scenes80 key moments18 major events
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Explore the Story Atlas

Start with the interactive map, timeline or journal. The archive pages still exist as reference shelves when you want to browse by type.

Questions shaping the campaign through Episode 3

Current Story Threads

Highlights from Episode 3 · The Snipping of Shears

Story Highlights

Episode 3 · 20:30

The Truth of the Candescent Creed

Open scene guide

Yanessa shows Wicander the chained celestial Aetheon, reveals the origins of Godard and Filament, and admits that the Creed was built as a useful belief rather than divine truth.

5 key moments
3 key moments
4 key moments
Official campaign preview

Watch the Campaign Trailer

Watch the official campaign trailer, then return to the companion to follow the story scene by scene.

Reviews, discoveries and deeper analysis

Latest from the Journal

Go deeper into each episode through story-led reflections, character studies and explorations of the lore.

Visit the Journal
What We LearnedSpoilers through C4E01

What We Learned from Critical Role Campaign 4, Episode 1

Consequence, authority and the mysteries left behind in Dol-Makjar

Episode 1 begins with Thjazi Fang’s execution, a rescue that has already gone wrong and a wake full of old friends, enemies and secrets. Here are the main pieces of lore it leaves behind.

campaign 4 episode 1dol makjarthjazi fangguardian wall
What We LearnedSpoilers through C4E02

What We Learned from Critical Role Campaign 4, Episode 2

False glyphs, unfinished promises and the hidden source of the Light

Episode 2 reaches back into the Falconer’s Rebellion before exposing a false escape glyph, the Coffin of Olbalad, growing noble pressure and the chained source of Filament beneath Villa Aurora.

campaign 4 episode 2broken wingfalconers rebellionfalse glyph
What We LearnedSpoilers through C4E03

What We Learned from Critical Role Campaign 4, Episode 3

Cut threads, quiet threats and the shadow behind the shears

Episode 3 exposes the manufactured Candescent Creed, sends a new party towards Gormalay and ends with House Tachonis tearing its way into Palazzo Davinos.

campaign 4 episode 3the snipping of shearscandescent creedaetheon
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Rolling Realm is an independently maintained, spoiler-safe lore companion. Optional contributions help support the research, development, hosting and continued expansion of the site and World Explorer.

All Critical Role-related content and features remain freely available to everyone.
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How the companion works

Follow the Story, Then Enter the Scene

01

Explore the story

Begin with an episode, event or character and follow the campaign in narrative context.

02

Follow connected lore

Move between relationships, locations, factions, relics and unresolved mysteries.

03

Return to the scene

Watch the precise scene or key moment where an important choice, discovery or revelation unfolds.