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Critical Role Campaign 4 · Character

Thimble

Thimble is a pixie rogue whose speed, stealth and fierce loyalty have carried her through war, criminal ventures and years of dangerous adventures alongside Thjazi Fang.

Understand

Speed, Steel and Loyalty

Thimble is a pixie rogue known for exceptional speed, agility and a willingness to operate well outside conventional rules.

Only a few inches tall, she relies on mobility, stealth and a pair of needle-sized swords rather than physical size. Her skills suit infiltration, theft and dangerous work where hesitation can be fatal.

Much of Thimble’s life has been shaped by Thjazi Fang, her longtime friend, companion and partner in numerous adventures. Their history stretches across crime, war, heroism and years spent moving through dangerous parts of Araman together.

Thimble can be playful, sharp-tongued and difficult to intimidate, but beneath that rebellious exterior is an intense capacity for loyalty. The people she considers her own matter deeply to her, and that loyalty often determines the risks she is willing to take.

The Glyph That Never Arrived

Thimble’s Episode 1 story begins before she appears. In the final seconds before his execution, Thjazi Fang asks Halandil to tell Thimble not to be scared. He begins another message for her, but the rope goes taut before he can finish it.

At that moment, Thimble is nowhere near the gallows. She had been responsible for preparing the magical glyph meant to free Thjazi and getting it into the rescue chain before his execution. The glyph never arrives.

Azune Nayar, Occtis Tachonis and Teor Pridesire eventually follow that missing link to the hidden rooms in the Tanners. The place has been violently ransacked. Beneath a grate in the floor they find Thimble unconscious, badly wounded and close to death, with one wing bent and her needle swords scattered away from her.

While her life hangs in the balance, Thimble remembers Tír Cruthú and the day the doors to Faerie closed. She remembers losing the inner connection to that realm and beginning to age. A life in which mortality had once seemed distant became finite.

Teor remembers her from before that change. He tears the grate out of the floor despite injuring himself and uses healing magic to pull her back from the edge of death.

Thimble wakes, sees the completed glyph beside her and immediately says she has to get to Thjazi. Only then does she learn that the execution is already over.

The news breaks through whatever urgency had kept her moving. Thimble realizes she never had the chance to say goodbye. When Azune tells her that Thjazi had been proud of her, she rejects the reassurance and blames herself because the glyph is still there.

Her account makes clear that she did not abandon the rescue. Thimble had nearly finished the glyph when masked people entered the hideout and attacked her. She completed it, held onto it and fell through the grate before the attackers could find her there. She was critically wounded before she could deliver it.

That surviving glyph changes the problem facing everyone in the room. Azune examines it and confirms that it carries the expected conjuration and illusion magic. Those are also the schools he detected on Thjazi at the gallows. Because the genuine glyph is still with Thimble, the magic Azune detected on Thjazi came from something else.

Kattigan Vale later reconstructs the violence. He estimates that about seven masked people entered the rooms and that three died before their numbers finally overwhelmed Thimble. Crow feathers among the evidence suggest a possible Crow Keeper connection, but Episode 1 does not establish who the attackers actually were.

The search also reveals another loss. A display case has been broken open and the Stone of Nightsong is gone. Thimble recognizes it as the object she and Thjazi had obtained on a recent adventure. She does not know who took it or whether the theft was the reason for the attack.

By the end of Episode 1, Thimble knows that the rescue did not fail because she chose not to act. She had finished her part and nearly died trying to carry it forward.

That does little to soften what she feels. Thjazi is gone, the glyph is still in her hands, the Stone is missing, and the people who found her have not been identified.

His final message to her—do not be scared—survives as one more unfinished piece of a life they had spent traveling side by side.

Explore

The Roads She Shared

Relationships

Thjazi FangBest Friend

Thjazi is Thimble’s longtime companion and partner across crime, adventure, war and heroism. They traveled side by side, and his final concern includes asking Halandil to tell her not to be scared.

Teor PridesireOld Friend

Teor already knows Thimble well enough to recognize how much she has changed since they last met. He risks injury to reach her beneath the grate and uses his healing to pull her back from the edge of death.

Mysteries & Questions

Thimble knows masked people attacked her while she was preparing the glyph, but Episode 1 does not establish who sent them, how they found the hideout or what they ultimately intended.

Thimble realizes that the Stone of Nightsong is gone from the ransacked hideout. Episode 1 does not establish who took it or whether its disappearance is connected to the attack or the failed rescue.

Where Did Thjazi’s Rescue Break?OPENWhere the Rescue Broke

Thimble knows her completed glyph never reached Thjazi. The discovery that other magic was detected on him leaves the wider failure of the rescue unresolved.

The Magic in Thjazi’s CoatOPENThe Other Magic

The genuine escape glyph remains with Thimble, yet Azune had detected conjuration and illusion magic on Thjazi at the gallows. The source and purpose of that other magic remain unknown.

Why Did the Doors to Faerie Close?OPENWhy the Doors Closed

Thimble remembers the doors to Faerie closing and the loss of the connection that had kept aging distant from her life, but Episode 1 does not explain why the doors closed.

Connected Subjects

EVENT

Masked attackers overwhelm Thimble while she is preparing the rescue glyph. She kills at least three before overwhelming numbers bring her down; with her last effort, she grabs the glyph and falls through the grate, hiding her from the attackers until Teor reaches her.

EVENT
The Failed Rescue of Thjazi FangThe Rescue She Couldn’t Finish

Thimble completed the escape glyph intended for Thjazi but was attacked before she could deliver it. Her part of the plan therefore never reached the gallows.

ITEM
Thimble’s Escape GlyphThe Undelivered Glyph

Thimble completes the genuine magical glyph intended to free Thjazi and keeps hold of it through the attack. Its presence beside her proves that it never reached him.

LOCATION
Tír CruthúFaerie Homeland

Thimble is a pixie from Tír Cruthú, the land of Faerie beyond the mortal realm. Its loss remains inseparable from her experience of aging.

ITEM
Stone of NightsongStolen Relic

Thimble and Thjazi recently obtained the Stone of Nightsong on an adventure. She discovers after the ambush that it has vanished from the hideout.

EVENT
The Closing of FaerieThe Day Mortality Changed

The closing of Faerie severed Thimble’s connection to the realm she came from and marked the day she began to age.

LOCATION
Thimble’s HideoutThe Ransacked Hideout

The hidden rooms in the Tanners are where Thimble prepares the escape glyph, survives the attack and wakes to learn that Thjazi is dead.

ITEM
Thimble’s Needle SwordsSignature Weapons

Thimble fights with a pair of needle-sized swords suited to her four-inch frame. They are found scattered near her after the ambush.

Key Episodes

Episode1
The Glyph That Never ArrivedThe Fall of Thjazi Fang

Episode 1 establishes Thimble’s bond with Thjazi, her connection to Faerie and mortality, her role in the failed rescue, the attack that nearly kills her and the missing Stone of Nightsong.

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