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Locations

Discover the cities, regions, landmarks, and wild places of Aramán.

Brethren Hall

Institutional HallKnown By Reference

A named hall from which Azune Nayar’s carriage arrives while returning Thjazi Fang’s body to the family.

1 scene

Dol-Makjar

CityActive

A gray stone city at the eastern edge of Kahad, built along the River Vrosh beneath the Mountains of Kavros.

15 scenes3 major events5 open mysteries

Dol-Rungja

SettlementActive

A place further within Kahad, near the home of Loza Blade’s family.

1 scene

Halandil’s Study

Private StudyActive

Halandil Fang’s upstairs writing and music room, crowded with books, instruments, papers and unfinished compositions.

3 scenes2 major events1 open mystery

Kahad

RegionActive

The land whose eastern edge is marked by the gray stone city of Dol-Makjar.

3 scenes

Maharlian Falls

Battle SiteHistorical Battle Site

The site of the battle where Sir Julien Davinos defeated and captured Thjazi Fang.

1 scene1 major event

Mountains of Kavros

Mountain RangeActive

The mountains rising beyond the eastern edge of Dol-Makjar and Kahad.

1 scene

Ograhmson Leather Tannery

TanneryActive

A leather tannery in the Tanners concealing the entrance to Thimble’s secret apartment.

1 scene1 major event3 open mysteries

Pasitar

Realm Or RegionKnown By Reference

A realm or broad region where Teor Pridesire has served noble houses and causes.

1 scene

Pinebrough

Agricultural CommunityActive

A small agricultural community known to Kattigan, near the rural contract that brought him towards Dol-Makjar.

1 scene

River Vrosh

RiverActive

A river descending from the mountains through the city of Dol-Makjar.

2 scenes

The Dithyramb of Azgra

TheatreActive

A public performance venue in Dol-Makjar granted to Halandil Fang and his theatre company by the Revolutionary Council.

1 scene

The Fang Home

ResidenceOccupied

Halandil Fang’s modest family home near the top of the Rookery, overlooking the River Vrosh and his theatre.

17 scenes3 major events5 open mysteries

The Faye

Dive BarActive

A dive bar in Dol-Makjar where Murray Mag’Nesson sometimes drinks wine and conducts discreet meetings.

1 scene1 major event

The Gallows beneath the Guardian Wall

Execution PlatformExecution Site

The execution platform and noose erected beneath the Guardian Wall for the public hanging of Thjazi Fang.

4 scenes2 major events5 open mysteries

The Garden of the Spirit

Divine AfterlifeMetaphysical Realm

Sylandri’s promised destination for the immortal spirits of her elven children.

1 scene1 open mystery

The Golden Orchard

Faerie LocationIncreasingly Isolated

A place within Tír Cruthú to which fewer messages are reaching as the doors to Faerie close.

2 scenes1 major event1 open mystery

The Guardian Wall

FortificationActive

A monumental wall at the eastern edge of Dol-Makjar, carved with enormous statues of the heroes of the Shapers’ War.

4 scenes2 major events6 open mysteries

The Mournvale

RegionActive

A distant region associated with Vaelus and the Sisters of Sylandri.

2 scenes1 major event2 open mysteries

The Museum

MuseumActive

An unnamed museum associated with Bolaire Lathalia, rare antiquities and research into obscure folkloric magic.

2 scenes

The Nobles’ Viewing Gallery

Elevated GalleryActive

Elevated seats and sky boxes near the shoulders of the Guardian Wall statues, reserved for nobles and their accepted associates.

4 scenes1 major event1 open mystery

The Obridimian Empire

Fallen EmpireFallen

A fallen empire far to the east of Dol-Makjar, where Teor and Loza recently fought in a series of minor skirmishes.

1 scene

The Penteveral

Arcane SchoolActive Restricted

A restricted arcane institution where Murray Mag’Nesson works and Occtis previously studied magical lore.

3 scenes1 major event1 open mystery

The Rookery

NeighbourhoodActive

A crowded artistic neighbourhood on the eastern edge of Dol-Makjar, known for its towers, bridges, aviaries and creative community.

4 scenes2 major events1 open mystery

The Royce Home

Noble ResidenceActive

A residence of House Royce through which Halandil spent two weeks attempting to secure help for Thjazi.

1 scene

The Tanners

DistrictActive

A working-class neighbourhood of Dol-Makjar located south of the Rookery.

2 scenes1 major event1 open mystery

The Tenebral Reaches

Afterlife RealmMetaphysical Realm

The dark underworld realm through which spirits pass between death and the bright dawn beyond.

1 scene1 open mystery

Thimble’s Hideout

Secret FlophouseRansacked Crime Scene

A concealed flophouse in the Tanners where Thimble prepared the escape glyph intended for Thjazi Fang.

6 scenes2 major events3 open mysteries

Tír Cruthú

Faerie RealmInaccessible

The land of Faerie beyond the mortal realm and the original home to which Thimble can no longer return.

1 scene1 major event1 open mystery

Villa Aurora

Noble EstateActive

The in-city estate of House Halovar.

1 scene