Brethren Hall
A named hall from which Azune Nayar’s carriage arrives while returning Thjazi Fang’s body to the family.
Discover the cities, regions, landmarks, and wild places of Aramán.
A named hall from which Azune Nayar’s carriage arrives while returning Thjazi Fang’s body to the family.
A gray stone city at the eastern edge of Kahad, built along the River Vrosh beneath the Mountains of Kavros.
A place further within Kahad, near the home of Loza Blade’s family.
Halandil Fang’s upstairs writing and music room, crowded with books, instruments, papers and unfinished compositions.
The land whose eastern edge is marked by the gray stone city of Dol-Makjar.
The site of the battle where Sir Julien Davinos defeated and captured Thjazi Fang.
The mountains rising beyond the eastern edge of Dol-Makjar and Kahad.
A leather tannery in the Tanners concealing the entrance to Thimble’s secret apartment.
A realm or broad region where Teor Pridesire has served noble houses and causes.
A small agricultural community known to Kattigan, near the rural contract that brought him towards Dol-Makjar.
A river descending from the mountains through the city of Dol-Makjar.
A public performance venue in Dol-Makjar granted to Halandil Fang and his theatre company by the Revolutionary Council.
Halandil Fang’s modest family home near the top of the Rookery, overlooking the River Vrosh and his theatre.
A dive bar in Dol-Makjar where Murray Mag’Nesson sometimes drinks wine and conducts discreet meetings.
The execution platform and noose erected beneath the Guardian Wall for the public hanging of Thjazi Fang.
Sylandri’s promised destination for the immortal spirits of her elven children.
A place within Tír Cruthú to which fewer messages are reaching as the doors to Faerie close.
A monumental wall at the eastern edge of Dol-Makjar, carved with enormous statues of the heroes of the Shapers’ War.
A distant region associated with Vaelus and the Sisters of Sylandri.
An unnamed museum associated with Bolaire Lathalia, rare antiquities and research into obscure folkloric magic.
Elevated seats and sky boxes near the shoulders of the Guardian Wall statues, reserved for nobles and their accepted associates.
A fallen empire far to the east of Dol-Makjar, where Teor and Loza recently fought in a series of minor skirmishes.
A restricted arcane institution where Murray Mag’Nesson works and Occtis previously studied magical lore.
A crowded artistic neighbourhood on the eastern edge of Dol-Makjar, known for its towers, bridges, aviaries and creative community.
A residence of House Royce through which Halandil spent two weeks attempting to secure help for Thjazi.
A working-class neighbourhood of Dol-Makjar located south of the Rookery.
The dark underworld realm through which spirits pass between death and the bright dawn beyond.
A concealed flophouse in the Tanners where Thimble prepared the escape glyph intended for Thjazi Fang.
The land of Faerie beyond the mortal realm and the original home to which Thimble can no longer return.
The in-city estate of House Halovar.