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NPC

Uli

NPCOrcAlive

An eighty-five-year-old orcish musician whose memories preserve life before the Shapers’ War and the earliest revolutionary hopes of Dol-Makjar.

Overview

Introduction

Uli is an eighty-five-year-old orcish musician working at the Hallowed Round. Wearing a patchwork collection of clothes and carrying an old drum, he remembers worship at the amphitheatre before the Shapers’ War and recalls his elder brother joining the revolution after hearing the Lloy smiths believed they could forge a god-killing weapon.

Revealed history

Known History

A Memory from Before the War

Uli is one of the few orcs present who remembers Dol-Makjar before the Shapers’ War.

A Brother Who Joined the Revolution

Uli remembers his elder brother joining Odrun after hearing that the Lloys had discovered a way to forge a weapon capable of killing Azgra.

The Hallowed Round

Uli supports the amphitheatre’s return as a place where people from Caravan Hill, The Fray and beyond can share performance and memory.

Story progression

Character Journey

Major events shaping Uli.

WarEpisode 1, Episode 2, Episode 3

The Shapers’ War

The revolutionary war against the gods is remembered through monuments, surviving traditions, the reclaimed Hallowed Round and conflicting accounts of what victory cost.

View 22 event details
  • The Guardian Wall memorialises heroes of the Shapers’ War in statues approximately eighty feet tall.
  • The memorial depicts orcs, dwarves, elves, humans, halflings, gnomes and beastfolk fighting together.
  • The conflict is described as a revolution whose memory is fading.
  • The heroes are carved with determination, strength and hope.
  • The Chamber-aligned noble houses describe themselves as having become aligned since the war.
  • Occtis remembers the Stone of Nightsong as an elven relic connected to the war.
  • Sylandri’s original celestial guardian, an immortal nightingale, was destroyed during the war.
  • The Stone of Nightsong was created after that destruction to guide elven souls safely through the afterlife.
  • The war’s cause, exact locations, named participants and final outcome remain unknown in Episode 1.
  • Episode 2 describes the conflict as a mortal uprising against divine rule while confirming that mortals fought on both sides.
  • Brethren Hall presents the war as mortals joining together against the gods, but the narration notes that this public memory omits mortal opposition.
  • The gods attempted to erase the Old Path as an alternative route to divine power.
  • The Old Path survived, and victorious druids are credited with shaping flawless gray stone after the war.
  • The Lloy family forged the first Pariah Blades used to defeat Azgra the Conqueror, Shaper of War.
  • The gods’ deaths severed or destroyed the known paths to their afterlives, causing the veil called Obsidia to expand into the Tenebral Reaches.
  • Celestials left after the gods’ deaths are described as becoming feral and extremely dangerous.
  • Yanessa claims the war cast the Halovar homeland into eternal darkness and contributed to wastelands, ruins and magical chaos; this remains her political and family account.
  • Uli remembers the former Dithyramb of Azgra as a place where orcs performed to propitiate the Shaper of War.
  • Uli says his older brother joined the revolution after hearing that Lloy smiths had found a secret that could kill Azgra.
  • The Hallowed Round preserves the amphitheatre while rejecting its former purpose of compelled divine worship.
  • Yanessa says Aetheon became feral after Tansul died and lost his connection to his maker.
  • Yanessa presents House Halovar’s post-war displacement and recovery as justification for the hidden Creed project; this remains her family and political account.
Cultural RestorationEpisode 3

The Reclamation of the Hallowed Round

Halandil’s company restores the former Dithyramb of Azgra as the Hallowed Round, turning a place of compelled worship into a theatre for mortal stories and celebration.

View 8 event details
  • The former Dithyramb of Azgra has been renamed the Hallowed Round.
  • The amphitheatre can hold thousands and centres on an ancient, gnarled tree.
  • It was once used for performances intended to propitiate Azgra and display worship before the god of war.
  • The venue had remained forbidden or disused for decades before the current restoration.
  • Halandil’s company is adding backstage buildings, storage, concessions, rain covers and other practical infrastructure.
  • Uli recalls an older brother joining the revolution after hearing that the Lloys had found a way to kill the tyrant god.
  • Halandil frames the restored site as a place to celebrate one another and explore who the people of Dol-Makjar will become.
  • The Revolutionary Council’s changing rules continue to create uncertainty around the project.
View Complete Campaign Timeline →
Personal connections

Relationships

Bonds, loyalties and conflicts as they develop across the campaign.

Elder Performer and Theatre Director

Player Character
ProfessionalYour role: Elder Performer And Historical WitnessActive Hallowed Round Collaborators

Uli works with Halandil’s company at the Hallowed Round and shares his memories of the site before and during the Shapers’ War.

Latest development · Episode 3Elder Performer and Theatre Director

Uli works with Halandil’s company at the Hallowed Round and shares his memories of the site before and during the Shapers’ War.

View full relationship evidence →
Transcript-backed claims

Evidence Ledger

Transcript-backed statements concerning Uli, with testimony and uncertain claims kept distinct from direct depiction.

9
8 Confirmed1 Reported
ConfirmedCross Scene Synthesis02:07:19

Uli is one of the few orcs present who remembers Dol-Makjar before the Shapers’ War.

Source
Audited Episode 3 characters synthesis; the timestamp anchors the cited scene range. · The Hallowed Round · The Hallowed Round
ConfirmedCross Scene Synthesis02:07:19

Uli remembers his elder brother joining Odrun after hearing that the Lloys had discovered a way to forge a weapon capable of killing Azgra.

Source
Audited Episode 3 characters synthesis; the timestamp anchors the cited scene range. · The Hallowed Round · The Hallowed Round
ConfirmedCross Scene Synthesis02:07:19

Uli supports the amphitheatre’s return as a place where people from Caravan Hill, The Fray and beyond can share performance and memory.

Source
Audited Episode 3 characters synthesis; the timestamp anchors the cited scene range. · The Hallowed Round · The Hallowed Round
ConfirmedCross Scene Synthesis02:07:19

An eighty-five-year-old orcish musician whose memories preserve life before the Shapers’ War and the earliest revolutionary hopes of Dol-Makjar.

Source
Audited Episode 3 characters synthesis; the timestamp anchors the cited scene range. · The Hallowed Round · The Hallowed Round
ConfirmedCross Scene Synthesis02:07:19

Uli is working with Halandil’s company at the newly named Hallowed Round.

Source
Audited Episode 3 characters synthesis; the timestamp anchors the cited scene range. · The Hallowed Round · The Hallowed Round
ConfirmedCross Scene Synthesis02:07:19

Halandil’s company restores the former Dithyramb of Azgra as the Hallowed Round, turning a place of compelled worship into a theatre for mortal stories and celebration.

Source
Audited Episode 3 events synthesis; the timestamp anchors the cited scene range. · The Hallowed Round · The Hallowed Round
ReportedCross Scene Synthesis02:07:19

Halandil reveals the restored amphitheatre, Uli remembers worship under Azgra and the first revolutionary hopes, and the company reclaims the site as a place to celebrate one another.

Source
Audited Episode 3 scene synthesis; the timestamp anchors the cited scene range. · The Hallowed Round · The Hallowed Round
ConfirmedNarration02:17:39

Uli works with Halandil’s company at the Hallowed Round and shares his memories of the site before and during the Shapers’ War.

Source
Uli is working at the Hallowed Round and discusses its future and history with Halandil and Thaisha. · The Hallowed Round · Partners Restore the Hallowed Round
ConfirmedCross Scene Synthesis02:31:20

Bolaire delivers six crates of paint left for Halandil. The material resembles Penteveral work but carries unexplained magical residue, and the Hallowed Round brings Bolaire an uneasy awareness of something beneath the city.

Source
Audited Episode 3 scene synthesis; the timestamp anchors the cited scene range. · The Paint Arrives · The Paint Arrives
Source-linked viewing guide

Scene Appearances

Follow Uli through the campaign and jump directly to relevant scenes and moments.

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Campaign 4, Episode 3

The Snipping of Shears

2 scenes
01
Location Reclamation And History

The Hallowed Round

2:07:192:31:2024 min 1 sec

Halandil reveals the restored amphitheatre, Uli remembers worship under Azgra and the first revolutionary hopes, and the company reclaims the site as a place to celebrate one another.

2 relevant moments
02
Artifact Delivery And Investigation

The Paint Arrives

2:31:202:46:1614 min 56 sec

Bolaire delivers six crates of paint left for Halandil. The material resembles Penteveral work but carries unexplained magical residue, and the Hallowed Round brings Bolaire an uneasy awareness of something beneath the city.

1 relevant moment