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Ancient Brass Dragon

CR 20 dragon • D&D 5e Homebrew Creature

Created by @LightReign

Ancient Brass Dragon

Gargantuan dragon, Chaotic Good

LEGENDARY
CHALLENGE
20
25000 XP

Ability Scores

STR
27(+8)
DEX
10(+0)
CON
25(+7)
INT
16(+3)
WIS
15(+2)
CHA
22(+6)
ARMOR CLASS
20
HIT POINTS
332
19d20 + 133
SPEED
40 ft., fly 80 ft., burrow 40 ft.
INITIATIVE
22
+12

Saving Throws

STR+8
Base modifier
DEX+6
Proficient
CON+7
Base modifier
INT+3
Base modifier
WIS+8
Proficient
CHA+6
Base modifier
Damage Immunities
Fire
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24, passive Perception 12
Languages
Common, Draconic

Traits

Legendary Resistance (4/Day, or 5/Day in Lair)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray (level 3 version).

Rend

Melee Attack Roll: +14, reach 15 ft.

Hit: 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage.

Fire Breath
5-6

Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 5-footwide Line.

Failure: 58 (13d8) Fire damage.

Success: Half damage

Sleep Breath

Constitution Saving Throw: DC 21, each creature in a 90-foot Cone.

Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save.

Second Failure: The target has the Unconscious condition for 10 minutes.

This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting

The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):

At Will:

Detect Magic

Minor Illusion

Scorching Ray (level 3 version)

Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)

Speak With Animals

1/Day Each:

Control Weather

Detect Thoughts

Legendary Actions

Legendary Action Uses: 3 (4 in Lair)
Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Blazing Light

The dragon uses Spellcasting to cast Scorching Ray (level 3 version).

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands

Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet.

Failure: 36 (8d8) Fire damage, and the target’s Speed is halved until the end of its next turn.

Failure or Success: The dragon can’t take this action again until the start of its next turn.

Creator Notes

By LightReign

Official D&D 5e SRD creature. Imported from local data file.

Created by @LightReign
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