Home / Explore / Sir Lancelot du Lac
CR 15 humanoid • D&D 5e Homebrew Creature
Created by @LightReign
Medium humanoid, Unaligned
The greatest knight who ever lived, and the one who broke everything. This CR 15 warrior hits harder than almost anything alive — and his divided heart makes him more dangerous, not less.
If the Sir Lancelot du Lac fails a saving throw, he can choose to succeed instead.
Lancelot's weapon attacks score a critical hit on a roll of 18-20. When he scores a critical hit he can make one additional weapon attack as part of the same action.
Raised by the Lady of the Lake, Lancelot carries fey resilience. He has resistance to bludgeoning, piercing and slashing damage from nonmagical attacks, and advantage on saving throws against spells and other magical effects.
Lancelot can reroll a saving throw he fails, using the new roll.
When both Arthur and Guinevere are within 60 feet of Lancelot and conscious, he gains a +2 bonus to all attack rolls and saving throws. However he cannot willingly take any action that would directly harm either of them, and must succeed on a DC 15 WIS saving throw to target either with a harmful ability even if compelled by magic.
Lancelot has advantage on saving throws against fiends and undead, and his weapon attacks count as magical and deal an additional 9 (2d8) radiant damage against fiends and undead.
Sir Lancelot du Lac makes 3 Arondight attacks.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
Hit: 20 (2d10 + 7) slashing damage.
Lancelot moves up to 30 feet in a straight line and makes one Arondight attack. If the attack hits, the target must succeed on a DC 20 STR saving throw or be knocked prone and stunned until the end of its next turn. Lancelot must move at least 10 feet before making this attack.
Lancelot issues a formal challenge to one creature within 60 feet that can hear him. The target must succeed on a DC 15 WIS saving throw or be compelled to direct all attacks against Lancelot until the start of his next turn. While challenged, the target has disadvantage on attack rolls against creatures other than Lancelot.
Lancelot adds +5 to his AC against one melee attack that would hit him. He must be able to see the attacker.
When an allied creature within 5 feet of Lancelot is targeted by an attack, Lancelot can swap places with that creature and become the target of the attack instead.
Lancelot moves up to half his speed without provoking opportunity attacks.
Lancelot makes one Arondight attack
Lancelot makes one Arondight attack. If it hits, the target has disadvantage on all attack rolls until the start of Lancelot's next turn.
Lancelot makes two Arondight attacks against the same target. If both hit, the target must succeed on a DC 18 CON saving throw or drop to 0 hit points. This action can only be used once per encounter.
When Lancelot rescues Guinevere from execution he takes her to Joyous Gard. For a period it is simultaneously a place of safety and the physical evidence of everything Camelot is trying not to acknowledge. DMs can use this version of Joyous Gard as a morally complex location — a fortress that is technically enemy territory but houses people the party may care about, requiring negotiation rather than assault.
Arthur besieges Joyous Gard after Guinevere's rescue. Lancelot refuses to fight back meaningfully — he will defend the walls but will not lead a sortie against Arthur's forces. The siege ends through papal intervention rather than military victory. Running this as an encounter means the party is navigating a situation where the two most powerful men in Britain are pointing weapons at each other and neither fully wants to fire. That is a more interesting problem than most combat encounters.
Lancelot was buried at Joyous Gard. A campaign set after the fall of Camelot might bring the party to a ruined castle, the greatest knight in the world interred beneath it, and whatever remains of what he built. Whether that tomb stays undisturbed is another question entirely.
Do not present the relationship with Guinevere as simple adultery. It is a twenty-year love between two people who both love Arthur, who both know what they are doing to him, and who cannot stop. The party encountering this dynamic should feel its complexity — not condemnation, not endorsement, but the particular sadness of watching people fail to be better than they are.
If your campaign reaches the point where Guinevere is condemned and Lancelot rides to her rescue, consider playing out the chaos of the rescue in real time. Let the party be present. Let them see Gareth cut down in the confusion. Let them watch Lancelot's face when he realises what he has done. This moment breaks Gawain, which breaks the reconciliation with Arthur, which makes Camlann inevitable. The party being witnesses to it makes the consequences personal.
Lancelot reaching the threshold of the Grail chamber and being turned back is one of the most affecting moments in the entire legend. A party on a Grail quest who encounters Lancelot will find him the most capable ally imaginable and the one man who cannot complete the quest with them. How they handle that — whether they try to help him, exclude him, or simply let him fail again — defines the kind of campaign they are running.
As an ally Lancelot transforms any combat encounter involving fiends or undead. His Grail Seeker radiant damage, advantage on saves against such creatures, and Greatest Knight critical hit range make him a one-man wrecking ball against the kind of supernatural threats that characterise high level play. His Knight's Interception reaction means the party's most vulnerable members gain a bodyguard who will literally throw himself in front of attacks without being asked.
Lancelot as an ally comes with Divided Loyalty attached. Any encounter involving Arthur or Guinevere becomes complicated by his presence. Enemies who know this will exploit it. The party must manage the tactical implications of an ally who cannot be aimed at the people he loves, which in an Arthurian campaign may include some of the most important figures in the setting.
Lancelot will not act against Arthur under any circumstances short of magical compulsion. He will not act against Guinevere. He will not participate in anything that violates his knightly oath — he is Lawful Good in the deepest sense, not the convenient one. A party that tries to use him as a weapon against Camelot will find him an obstacle instead. A party that respects his limits will find him the most reliable ally they have ever had.
Lancelot is not what people expect. They expect the greatest knight in Britain to be enormous, golden, built like a monument. He is none of these things. He is lean and precise, slightly above average height, with the kind of economy of movement that comes from spending twenty years making every action count. He does not waste anything — not steps, not words, not strikes.
His hair is dark brown, almost black, worn longer than is fashionable and usually pushed back from his face without particular care. His eyes are dark and very direct — not warm exactly, but attentive in a way that makes people feel seen, which they find either reassuring or unsettling depending on what they have to hide. His face carries old scars, none of them disfiguring, all of them earned.
His armour is white-enamelled plate with silver fittings — clean, well-maintained, bearing no house device or sigil. He gave up his family colours when he took service with Arthur and has never replaced them with anything. The blank white is its own statement. Arondight hangs at his left hip, its blade slightly longer than a standard longsword, the grip worn smooth with use. It does not glow. It does not need to.
Off the battlefield he is quieter than his reputation suggests — well dressed without vanity, courteous without warmth to strangers, and carrying somewhere behind his eyes the particular exhaustion of a man who has been famous his entire adult life and found it mostly a burden.
Lancelot was not born into the Round Table — he arrived at it, fully formed, from somewhere else entirely. His father was King Ban of Benwick in France, his mother Queen Elaine, and he was taken as an infant by the Lady of the Lake after his father's kingdom fell. He grew up beneath the water, in the fey realm of the Lady, trained from childhood in combat, horsemanship, courtesy and war. He arrived at Camelot already the best fighter in the world. He has never been anything else.
His original name was Galahad — the name his father gave him at birth. He took the name Lancelot from the Lady. The original Galahad was left behind in the lake with his childhood, and the son he later fathered with Elaine of Carbonek he named Galahad in his place, as though returning something he had borrowed. Whether this was guilt, tribute or coincidence depends on how charitably you read him.
His relationship with Guinevere began early and was an open secret at Camelot long before it became a political weapon. Arthur knew. The court knew. Everyone made a choice about what to do with that knowledge, and most of them chose nothing, because Lancelot was too valuable and Guinevere was too central and the Round Table was too important to sacrifice for the truth. This is what Mordred understood that everyone else preferred not to — that the foundation of Camelot was a lie everyone had agreed to tell together, and that a lie agreed upon is still a lie.
The Grail Quest broke something in him. He came closer than any knight except Galahad and Percival — was shown a vision of the Grail chamber, reached the threshold — and was turned back. The reason given in the sources is his sin with Guinevere. Whether he believes this himself is unclear. What is clear is that he returned from the quest changed, quieter, carrying something he had not carried before and has not put down since.
The killing of Gareth is the wound that never healed. Gareth was Gawain's brother, one of the most beloved knights of the Round Table, and Lancelot killed him accidentally during the rescue of Guinevere from execution — cut him down in the chaos without recognising him. Gareth had been his friend. Gawain never forgave him, and Gawain's refusal to forgive made reconciliation with Arthur impossible, and that impossibility made Camlann inevitable. Lancelot did not intend to destroy the Round Table. He did it anyway. He ended his days as a hermit priest at Glastonbury, having heard of Arthur's fall and Guinevere's death. He refused to eat after she died and followed her within weeks. Whether this was grief or penance or simply a man who had run out of reasons is a question the sources leave open. He was buried at Joyous Gard, the castle he had made his own — the one place in the world that had been entirely his.
Lancelot is the most self-aware person at Camelot and the least able to act on that self-awareness. He knows exactly what he is doing, exactly what it costs, and exactly what it will eventually destroy — and he does it anyway. This is not weakness. It is something more complicated and less forgivable, and he knows that too.
In company he is courteous in the formal sense — impeccable manners, correct address, the kind of social ease that comes from being raised to it rather than learned. He is not cold but he is contained. He does not offer himself freely to new people and he is alert to the difference between those who want to know him and those who want to know Lancelot the legend, which is most of them. The legend exhausts him. He has been performing it since he was seventeen. With people he trusts he is different — dryer, more direct, occasionally funny in a way that surprises people who only know the formal version. He is a genuinely good listener and a shrewd reader of character, both skills inherited from the Lady of the Lake's court where politics ran beneath everything like an underwater current. He notices things people would prefer he didn't notice and is tactful enough not to say so, most of the time.
His loyalty to Arthur is real and runs very deep — deeper, arguably, than his love for Guinevere, though he would never say so and may not fully know it himself. Serving Arthur gave his life a shape it did not have before. The Round Table was the only thing he ever belonged to entirely, and the knowledge that he is the one who will break it sits in him like a stone he cannot put down and cannot carry indefinitely.
In combat the complexity disappears. He becomes very simple, very focused, and extraordinarily dangerous. Knights who have trained against him describe the experience as fighting someone who is always one move ahead — not because he is faster, though he is fast, but because he has already decided where the fight is going before it begins. He does not enjoy violence. He is exceptionally good at it, which is not the same thing, and he has spent thirty years trying to find something that might be.
Takes blows that would floor lesser knights with a slight adjustment of his stance and nothing more — nonmagical weapons find no purchase against him, sliding off plate and fey resilience alike with barely a mark. Magical damage lands differently; he acknowledges it with a tightened jaw and a fractional pause before continuing, the only visible concession to pain he ever makes. Radiant damage from hostile sources makes him straighten rather than stagger, as though the light reminds him of something he has not quite given up on.
Lancelot was not born into the Round Table — he arrived at it, fully formed, from somewhere else entirely. His father was King Ban of Benwick in France, his mother Queen Elaine, and he was taken as an infant by the Lady of the Lake after his father's kingdom fell. He grew up beneath the water, in the fey realm of the Lady, trained from childhood in combat, horsemanship, courtesy and war. He arrived at Camelot already the best fighter in the world. He has never been anything else.
His original name was Galahad — the name his father gave him at birth. He took the name Lancelot from the Lady. The original Galahad was left behind in the lake with his childhood, and the son he later fathered with Elaine of Carbonek he named Galahad in his place, as though returning something he had borrowed. Whether this was guilt, tribute or coincidence depends on how charitably you read him.
His relationship with Guinevere began early and was an open secret at Camelot long before it became a political weapon. Arthur knew. The court knew. Everyone made a choice about what to do with that knowledge, and most of them chose nothing, because Lancelot was too valuable and Guinevere was too central and the Round Table was too important to sacrifice for the truth. This is what Mordred understood that everyone else preferred not to — that the foundation of Camelot was a lie everyone had agreed to tell together, and that a lie agreed upon is still a lie.
The Grail Quest broke something in him. He came closer than any knight except Galahad and Percival — was shown a vision of the Grail chamber, reached the threshold — and was turned back. The reason given in the sources is his sin with Guinevere. Whether he believes this himself is unclear. What is clear is that he returned from the quest changed, quieter, carrying something he had not carried before and has not put down since.
The killing of Gareth is the wound that never healed. Gareth was Gawain's brother, one of the most beloved knights of the Round Table, and Lancelot killed him accidentally during the rescue of Guinevere from execution — cut him down in the chaos without recognising him. Gareth had been his friend. Gawain never forgave him, and Gawain's refusal to forgive made reconciliation with Arthur impossible, and that impossibility made Camlann inevitable. Lancelot did not intend to destroy the Round Table. He did it anyway. He ended his days as a hermit priest at Glastonbury, having heard of Arthur's fall and Guinevere's death. He refused to eat after she died and followed her within weeks. Whether this was grief or penance or simply a man who had run out of reasons is a question the sources leave open. He was buried at Joyous Gard, the castle he had made his own — the one place in the world that had been entirely his.
Lancelot is the purest combat creature in the Arthurian collection and the most straightforward to run — point him at something and it dies. What makes him interesting is the layers underneath that simplicity.
Greatest Knight is the engine of his damage output. A critical hit range of 18-20 means he is fishing for crits on roughly one in six attacks, and when he lands one the additional free attack can chain into another crit. In a full encounter against a single target this compounds quickly. Players who ignore him in favour of easier targets will regret it.
Knight of the Lake makes him deceptively durable. Resistance to all nonmagical physical damage combined with AC 20 and 237 HP means martial parties without magical weapons will struggle to bring him down efficiently. Spell-heavy parties have a better time — his WIS save of +7 is his weakest defensive stat and the right target for crowd control.
Divided Loyalty is the mechanic that rewards narrative context. In a straight combat encounter it does nothing. But in any encounter where Arthur or Guinevere are present it transforms Lancelot into a tactical puzzle — he hits harder but cannot be weaponised against the people he loves. A party that understands this can use it. An enemy force that understands it can use it too. The Fall of Joyous Gard should be saved for the most dangerous creature on the battlefield. Two hits landing and a failed DC 18 CON save is an instant kill against anything without legendary resistance. DMs should announce it — describe the sequence of strikes, give the moment weight. It is the most dramatic ability in the stat block and deserves to feel like it. Grail Seeker makes him an exceptional ally in any encounter involving fiends or undead. If the party is running an Arthurian campaign with demonic or undead elements, Lancelot as an ally turns those encounters significantly in their favour.
Recommended encounter size: 4-5 players at level 13-15. With Arthur and Guinevere present, treat as a CR 18 encounter.
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