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Blink Dog

CR 1/4 fey • D&D 5e Homebrew Creature

Created by @LightReign

Blink Dog

Medium fey, Lawful Good

UNCOMMON
CHALLENGE
1/4
50 XP

Introduction

A fey hound of uncanny loyalty. This CR 1/4 trickster blinks in and out of existence mid-combat, making it nearly impossible to pin down despite its humble stat block.

Ability Scores

STR
12(+1)
DEX
17(+3)
CON
12(+1)
INT
10(+0)
WIS
13(+1)
CHA
11(+0)
ARMOR CLASS
13
HIT POINTS
22
4d8 + 4
SPEED
40 ft.
INITIATIVE
13
+3

Saving Throws

STR+1
Base modifier
DEX+3
Base modifier
CON+1
Base modifier
INT+0
Base modifier
WIS+1
Base modifier
CHA+0
Base modifier
Skills
Stealth +5, Perception +3
Senses
Darkvision 60 ft., passive Perception 13
Languages
Blink Dog; understands Elvish and Sylvan but can’t speak them

Actions

Bite

Melee Attack Roll: +5, reach 5 ft.

Hit: 5 (1d4 + 3) Piercing damage.

Bonus Actions

Teleport
4-6

The Blink Dog teleports up to 40 feet to an unoccupied space it can see.

Creator Notes

Official D&D 5th Edition creature from the System Reference Document 5.2. Stats, abilities, and descriptions are faithful to the original SRD text.

The Teleport bonus action is everything. On its turn the Blink Dog can bite and then vanish, meaning melee enemies almost never get a clean Opportunity Attack against it. Position it to harass rather than tank — it should never stand still.

The recharge on Teleport (4–6) means it won't always be available. On turns it can't teleport, the Blink Dog is suddenly vulnerable, and smart players will press that advantage.

It's Lawful Good and understands Sylvan and Elvish — it's not a mindless beast. It can be reasoned with, befriended, or used as a contact for Fey-connected NPCs. Consider giving it a name and a personality if it appears more than once.

Works best in packs or alongside a Fey encounter rather than solo — at CR 1/4 a single Blink Dog is a nuisance, but three coordinating around a party is genuinely disruptive.

Created by @LightReign
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