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Azer Sentinel

CR 2 elemental • D&D 5e Homebrew Creature

Created by @LightReign

Azer Sentinel

Medium elemental, Lawful Neutral

UNCOMMON
CHALLENGE
2
450 XP

Introduction

A living forge given form, the Azer Sentinel strides wreathed in heat and light, its iron hammer blazing with molten fury as it stands watch in disciplined, unyielding silence.

Ability Scores

STR
17(+3)
DEX
12(+1)
CON
15(+2)
INT
12(+1)
WIS
13(+1)
CHA
10(+0)
ARMOR CLASS
17
HIT POINTS
39
6d8 + 12
SPEED
30 ft.
INITIATIVE
11
+1

Saving Throws

STR+3
Base modifier
DEX+1
Base modifier
CON+4
Proficient
INT+1
Base modifier
WIS+1
Base modifier
CHA+0
Base modifier
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
passive Perception 11
Languages
Primordial (Ignan)

Traits

Fire Aura

At the end of each of the Azer’s turns, each creature of the Azer’s choice in a 5-foot Emanation originating from the Azer takes 5 (1d10) Fire damage unless the Azer has the Incapacitated condition.

Heat rolls off the azer in relentless waves, the air around it warping and trembling like the mouth of an open forge. With each measured breath, veins of molten light pulse beneath its iron skin, and sparks spit from its blazing beard. Any who draw too near feel their armor grow hot, leather begin to smoke, and exposed flesh sting as invisible tongues of flame lash outward in a tight, searing halo. The fire does not roar wildly — it burns with disciplined intensity, contained yet ever-present, a constant reminder that this sentinel is the living heart of a furnace.
Illumination

The Azer Sentinel sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

The azer’s form radiates a steady, forge-born glow. Light spills from the cracks in its iron skin and from the blazing crown of its beard, casting bright illumination in a wide halo around it. Shadows recoil and flicker at the edges of the glow, dancing in the rising heat as embers drift lazily through the air. The scent of hot metal lingers, and the very air shimmers as though standing too close to an open furnace.

Actions

Burning Hammer

Melee Attack Roll: +5, reach 5 ft.

Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.

The azer’s hammer flares with sudden, furnace-bright light as it swings in a heavy arc. The blow lands with the ringing crash of iron on anvil, crushing with brutal force as searing heat bursts outward from the impact, scattering sparks and licking flame across the wound.

Creator Notes

Official D&D 5th Edition creature from the System Reference Document 5.2. Stats, abilities, and descriptions are faithful to the original SRD text. Extracted and formatted for Rolling Realm to provide a comprehensive library of official monsters as templates and references for homebrewers.

Created by @LightReign
RollingRealm.com

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