Medium humanoid, True Neutral
A deadly master of stealth and poison. Strikes from the shadows with lethal precision, using venomous blades and bolts to eliminate targets before they know death is near.
If the Assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
The Assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Melee Attack Roll: +7, reach 5 ft.
Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.
Ranged Attack Roll: +7, range 80/320 ft.
Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
The Assassin takes the Dash, Disengage, or Hide action.
Official D&D 5th Edition creature from the System Reference Document 5.2. Stats, abilities, and descriptions are faithful to the original SRD text. Extracted and formatted for Rolling Realm to provide a comprehensive library of official monsters as templates and references for homebrewers.
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