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Couatl

CR 4 celestial • D&D 5e Homebrew Creature

Created by @LightReign

Couatl

Medium celestial, Lawful Good

UNCOMMON
CHALLENGE
4
1100 XP

Ability Scores

STR
16(+3)
DEX
20(+5)
CON
17(+3)
INT
18(+4)
WIS
20(+5)
CHA
18(+4)
ARMOR CLASS
19
HIT POINTS
60
8d8 + 24
SPEED
30 ft., fly 90 ft.
INITIATIVE
15
+5

Saving Throws

STR+3
Base modifier
DEX+5
Base modifier
CON+5
Proficient
INT+4
Base modifier
WIS+7
Proficient
CHA+4
Base modifier
Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Psychic, Radiant
Senses
Truesight 120 ft.; Passive Perception 15, passive Perception 15
Languages
All; telepathy 120 ft.

Traits

Shielded Mind

The couatl’s thoughts can’t be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite

Melee Attack Roll: +7, reach 5 ft.

Hit: 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl’s next turn.

Constrict

Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet.

Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Spellcasting

The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):

At Will:

Detect Evil and Good

Detect Magic

Detect Thoughts

Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)

1/Day Each:

Create Food and Water

Dream, Greater Restoration

Scrying

Sleep

Bonus Actions

Divine Aid (2/Day)

The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.

Creator Notes

By LightReign

Official D&D 5e SRD creature. Imported from local data file.

Created by @LightReign
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