Medium humanoid, True Neutral
Dangerous when healthy. Lethal when wounded. The berserker doesn't break under pressure — it breaks open, fighting harder the closer it gets to death.
While Bloodied, the Berserker has Advantage on attack rolls and saving throws.
Melee Attack Roll: +5, reach 5 ft.
Hit: 9 (1d12 + 3) slashing damage.
Official D&D 5th Edition creature from the System Reference Document 5.2. Stats, abilities, and descriptions are faithful to the original SRD text. Extracted and formatted for Rolling Realm to provide a comprehensive library of official monsters as templates and references for homebrewers.
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