Home / Explore / Bearded Devil
CR 3 fiend • D&D 5e Homebrew Creature
Created by @LightReign
Medium fiend, Lawful Evil
A soldier of Hell that fights dirty — its glaive opens wounds that won't stop bleeding, and that writhing beard delivers poison that stops you healing. Built to make every hit count.
The Bearded Devil has Advantage on saving throws against spells and other magical effects.
The Bearded Devil makes one Beard attack and one Infernal Glaive attack.
Melee Attack Roll: +5, reach 5 ft.
Hit: 7 (1d8 + 3) piercing damage, and the target has the Poisoned condition until the start of the Bearded Devil's next turn. Until this poison ends, the target can't regain Hit Points.
Melee Attack Roll: +5, reach 10 ft.
Hit: 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect.
Constitution Saving Throw: DC 12.
Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.
Official D&D 5th Edition creature from the System Reference Document 5.2. Stats, abilities, and descriptions are faithful to the original SRD text. Extracted and formatted for Rolling Realm to provide a comprehensive library of official monsters as templates and references for homebrewers.
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