Medium humanoid, Neutral
Melee or Ranged Spell Attack: +6, reach 5 ft. or range {rangeNormal} ft., one target.
Hit: 13 (3d8) force damage.
Each target in a 20-foot-radius sphere must make a DC 14 Dexterity saving throw, taking 31 (9d6) fire damage on a failed save, or half as much damage on a successful one.
Each target in a 60-foot cone must make a DC 14 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one.
The Mage makes 3 Arcane Bursts.
The Mage teleports up to 30 feet to an unoccupied space it can see.
Trigger: the Mage is targeted by a spell.
Response: the Mage casts Counterspell to negate the spell, or Shield to reduce its impact, using Intelligence as the spellcasting ability.
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