Home / Explore / Mage

Mage

CR 6 humanoid • D&D 5e Homebrew Creature

Created by @LightReign

Mage

Medium humanoid, Neutral

RARE
CHALLENGE
6
2,300 XP

Ability Scores

STR
9(-1)
DEX
14(+2)
CON
11(+0)
INT
17(+3)
WIS
12(+1)
CHA
11(+0)
ARMOR CLASS
15
HIT POINTS
81
18d8
SPEED
30 ft.
INITIATIVE
12
+2

Saving Throws

STR-1
Base modifier
DEX+2
Base modifier
CON+0
Base modifier
INT+6
Proficient
WIS+4
Proficient
CHA+0
Base modifier
Skills
Arcana +6, History +6, Perception +4
Senses
passive Perception 14

Spells

Spellcasting Ability: Intelligence (Spell Save DC 14, +6 to hit with spell attacks)
CANTRIPS
Arcane Burst

Melee or Ranged Spell Attack: +6, reach 5 ft. or range {rangeNormal} ft., one target.

Hit: 13 (3d8) force damage.

LEVEL 3
Fireball

Each target in a 20-foot-radius sphere must make a DC 14 Dexterity saving throw, taking 31 (9d6) fire damage on a failed save, or half as much damage on a successful one.

LEVEL 5
Cone of Cold

Each target in a 60-foot cone must make a DC 14 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack

The Mage makes 3 Arcane Bursts.

Bonus Actions

Misty Step

The Mage teleports up to 30 feet to an unoccupied space it can see.

Reactions

Protective Magic

Trigger: the Mage is targeted by a spell.

Response: the Mage casts Counterspell to negate the spell, or Shield to reduce its impact, using Intelligence as the spellcasting ability.

Created by @LightReign
RollingRealm.com

Ready to explore the full experience?

Like creatures, leave comments, remix monsters, build collections and more.

Enter Rolling Realm